Following up on our previous Focus on Legacy columns Constructing Bant Survival and Playing Bant Survival, we can now look at some alternative sideboarding strategies with the deck. This can provide opportunities to shore up weak matchups, throw an opponent off guard, and take the deck in a new direction with different and unexpected lines of play for your opponent to account for on the fly during a tournament match.
In the previous articles I presented a version that is uncommitted to punishing against any one strategy and seemingly trying to guard against a very broad field. Spellstutter Sprite is a card that people will either love or hate depending on what they face, but as an experiment let’s drop the 2 Spellstutter Sprite from the main and replace them with the third Rhox War Monk and 1 Sensei’s Divining Top. While very mana intensive, Sensei’s Divining Top is one of the best cards in Legacy, and could potentially work very well with 8 fetchlands, 4 Survivals, and all of your other cantrips. With Top and all of your shuffle and manipulation effects you can see tons of different cards and really dig through your deck in no time, helping to find Survival or that key counter or removal spell. That would bring us to this list.
Bant Survival 20101Q 1.1, by Jaco 02-011-2010
Business (41)
4 Brainstorm
2 Ponder
1 Sensei’s Divining Top
4 Force of Will
3 Spell Snare
4 Swords to Plowshares
4 Survival of the Fittest
4 Noble Hierarch
4 Tarmogoyf
3 Rhox War Monk
2 Qasali Pridemage
1 Trygon Predator
1 Eternal Witness
1 Kira, Great Glass-Spinner
1 Loyal Retainers
1 Iona, Shield of Emeria
1 Squee, Goblin Nabob
Mana Sources (19)
4 Misty Rainforest
3 Windswept Heath
1 Flooded Strand
3 Tropical Island
2 Savannah
1 Tundra
3 Forest
1 Plains
1 Island
If we dropped the Spellstutters and added Rhox War Monk, this would theoretically give us a little bit better game against aggro decks, while slightly weakening our combo matchup. So what about changing the sideboard in accordance with this, and to potentially give us better game against other decks as well? Check out this sample sideboard:
Sideboard B (15)
3 Counterbalance
2 Sensei’s Divining Top
2 Path to Exile
2 Krosan Grip
1 Meddling Mage
1 Llawan, Cephalid Empress
1 Loxodon Hierarch
3 Relic of Progenitus
While I and many others don’t necessarily like diluting the power and focus of a Survival deck with the CounterTop package, it has a few interesting uses. First of all, it can really help to hammer the combo matchup, and can also aid against things like Loam decks, Burn, Threshold, Zoo, etc. With this sideboard you still have access to extra removal in the form of Path to Exile, as well as graveyard hate in Relic of Progenitus. You could also drop the fourth Counterbalance for another Meddling Mage, Path, or whatever else you’d find handy.
I won’t go as in depth as the previous article talking about matchups, but here’s a brief look at potential sideboard use with this version:
Sideboarding Against Merfolk
+2 Path to Exile
+2 Krosan Grip
+1 Llawan, Cephalid Empress
-2 Ponder
-1 Sensei’s Divining Top
-1 Eternal Witness
-1 Noble Hierarch
Sideboarding Against Ad Nauseam Tendrils
+3 Counterbalance
+2 Sensei’s Divining Top
+1 Meddling Mage
-1 Trygon Predator
-2 Qasali Pridemage
-3 Noble Hierarch
Sideboarding Against Dream Halls
+3 Counterbalance
+2 Sensei’s Divining Top
+1 Meddling Mage
+2 Krosan Grip
+1 Llawan, Cephalid Empress
-4 Tarmogoyf
-4 Swords to Plowshares
-1 Rhox War Monk (or Ponder)
Sideboarding Against Naya Zoo
+3 Counterbalance
+2 Sensei’s Divining Top
+2 Path to Exile
+1 Loxodon Hierarch
-4 Force of Will
-1 Trygon Predator
-1 Noble Hierarch
-2 Ponder
Sideboarding Against Goblins
+2 Path to Exile
-1 Trygon Predator
-1 Sensei’s Divining Top
Sideboarding Against CounterTop
Totally dependent on what else is in their deck besides CounterTop, but your own CounterTop is pretty good here. 😉
Sideboarding Against Canadian/Tempo Threshold
+3 Counterbalance
+2 Sensei’s Divining Top
-2 Ponder
-1 Trygon Predator
-2 Qasali Pridemage
Sideboarding Against Dredge
+2 Path to Exile
+3 Relic of Progenitus
+1 Meddling Mage
+1 Loxodon Hierarch
+1 Sensei’s Divining Top
-3 Spell Snare
-4 Noble Hierarch
-1 Kira, Great Glass-Spinner
Sideboarding Against Lands.dec
+3 Counterbalance
+2 Sensei’s Divining Top
+3 Relic of Progenitus
+1 Meddling Mage
-2 Rhox War Monk or Tarmogoyf (depending on number of Blue cards you want for Force)
-1 Eternal Witness
-3 Spell Snare
-1 Swords to Plowshares
-2 Ponder
As you can see, your lines of play and defense will be slightly different in a number of matches. Counterbalance has value in about half of these matches, and in a few matches it will really shine. Its inclusion is definitely debatable, but it may have merit depending on your tournament scene.
The Natural Order + Progenitus Package
Another interesting sideboard (and possibly main deck) option is the Natural Order package, which allows you to cheat Progenitus into play. The usefulness or necessity of this is questionable when you have the Iona package, but it provides another angle of attack that your opponent has to take into consideration. Like Tinker in Vintage, Natural Order can be a fantastic topdeck or can be a card you actively search out with your Brainstorms and Ponders to serve as a trump card or provide a quick win, rather than struggling in a protracted battle of resources.
So what matchups does the Natural Order package actually improve? Well, that’s tough to answer, because getting Progenitus into play doesn’t guarantee you a win. What it does do though is put your opponent on a two turn clock, meaning they have to find an answer immediately or the game will be over, provided they don’t have lethal damage on board or have enough burn in hand to finish you off in conjunction with their existing attackers. This can be very daunting for the opponent to always have to simply worry about the threat of Natural Order into Progenitus once you’ve hit four mana, so the fear of this can also possibly lead to a change in how your opponent plays the game against you, what he counters, what he uses removal spells on, and more. A two turn clock can be very relevant against nearly every deck in the format, but it is not without problem. For one thing, you can often be stuck with a dead card in hand (either Natural Order if you are short on mana, or if your singleton Progenitus also winds up in your hand), although this risk can be mitigated by the ability of Brainstorm to shuffle away dead cards. If you are playing against a deck with a lot of counterspells it will be difficult to get Natural Order to resolve, and the loss of a creature and card in hand if it gets countered can really set you back.
The next logical question related to Natural Order is if it is good enough to play in the sideboard, is it or is it not also good enough to play in the main deck? I cannot answer that for you, but if you play in a field with a lot of aggro decks and little in the way of Blue decks or CounterTop variants the Natural Order package can be very effective at speeding the game up if you don’t have Survival of the Fittest. In a way it’s almost like a 5th, 6th, and 7th copy of Survival, because if either one resolves and you’re not facing lethal damage on the board you’re most likely going to win the game in short order. One advantage of not playing this in the main deck is that you can sideboard it in as a surprise to overwhelm an unsuspecting opponent, meaning their other potential hate cards (likely graveyard or enchantment hate) would be rendered useless. I can definitely see the reason that Natural Order Bant decks have become increasing popular and successful, so this is certainly worth testing and investigating further if you think it would be good in your area as a tweak to the Survival style Bant deck.
Generic Sideboard Cards vs. Narrow Sideboard Cards
When constructing a deck and sideboard, there seems to be a couple of different schools of thought which I’ll try to briefly outline here. One school of thought would entail constructing your sideboard with cards that might not be quite as potent, but have more general application against a larger pool of decks. Cards like Pithing Needle, Ghostly Prison/Propaganda, Meddling Mage, and Relic of Progenitus are pretty good examples of this. They can each answer different strategies effectively, even though their might be a more powerful but narrow card which would be sided in less frequently.
The other school of thought eschews having more generic answers for trying to isolate perhaps the most difficult matchups and give you stronger game against those decks you’re convinced you need major help against. The reasoning behind this is often that your main deck should be good enough to beat deck X and Y (or perhaps the players you consider to be easy), so you will devote specific cards to those matchups you know you’ll have to beat in the Top 8, or against those couple of really good local players who you want to have that ace up your sleeve for. Examples of this would be the use of Engineered Plague (at the height of Goblins’ popularity) and Mindbreak Trap (against Storm combo).
One card that has escaped serious discussion in Bant Survival sideboards could potentially fall into either of the aforementioned groups of sideboard cards above, and that card is Back to Basics. Many decks in Legacy run anywhere from 0 to 3 basic lands maximum, and Back to Basics can be crippling against these decks (a number of which are often difficult matches for Bant Survival). Decks like Canadian Threshold, Lands.dec, Mono White Stax (and WG Stax), Dredge, and many others usually run 0 to 2 basic lands maximum. Back to Basics has the potential to really turn the tide and shut down an opponent in a close game, especially if the opponent does not see it coming. For example, in game 1 if you play a couple of basic lands and a couple of dual lands, your opponent will likely never expect non-basic hate coming in. In games 2 and 3 you have the potential to fetch up to 5 basic lands and potentially ruin your opponent if you land a Back to Basics from turn 3 onwards after they have tapped out to play something important on their turn. If all of their lands are single usage only, Back to Basics has the opportunity to swing these matches far in your favor against an unprepared opponent.
Building the Unexpected
In a recent interview with legendary Magic player Kai Budde, who many consider to be the best player or constructed player of all time, I read a very interesting theory of Kai’s that I agree with. When asked for advice about succeeding in constructed Magic tournaments, Kai responded “The best strategy is to know what the others are going to play and come with something that nobody else expects.”
In terms of Magic theory this is relatively profound and often true. When people are accustomed to playing against commonly played decks they are able to predict what will come next, what your lines of play are, what your (and their) potential outs are, and so on. When you play unorthodox choices you take this advantage away from your opponent. That doesn’t mean you should play sub-optimal cards, but introducing uncertainty and uneasiness to your opponent in the middle of a potentially tense match just might gain you the edge you need to be victorious.
Cards like Counterbalance, Natural Order, and Back to Basics are a few examples of unexpected yet potentially very potent sideboarding strategies that you can use in your bag of tricks from tournament to tournament. Whether you choose to play more generic answers in your sideboard or to get creative and run with the innovative and unexpected, keep these options in mind when you build your next sideboard. If you play in an area with regular tournaments keeping a fresh or rotating approach to dealing with your opponents can give you an advantage and can lead to more wins, especially in corner cases.